Tuesday, 13 March 2012

Beginning of BA3

So it is the start of a new project, and I am really excited about this one. Digital Modeling in Maya. Our first task is to pick a game. Easier said than done with me, I have so many I love. My first thoughts were Mass Effect, as it is my favourite series of game, plus the environments are so rich and beautiful. However, I thought it would be best if I looked at more than one, drew a few concepts and went from there. So the next game I looked at was the Fable series. This is also because the environments are unique and artistic. And finally I looked at Bioshock Infinite. From the trailers I have seen this game looks beautiful, and I decided to track down some artwork on the buildings to see how the doors look.
Here is my research on the concept art for each game.

Mass Effect
I chose Mass Effect as since I played the games, this futuristic look has appealed to me. Also, there are so many different worlds in this game, which means I can explore lots of different looking doors. From the concept art below, you can see just how rich and beautiful these environments are.










Fable
I chose to look at the Fable series initially because I thought about creating one of the doors from Bowerstone Industrial, which is covered in comedic posters. Then when looking at the concept art I realised how many different possibilities there are with the doors in this game, each one unique and beautifully created.












Bioshock Infinite
After looking at Fable and the Industrial look, I went to Bioshock and its American 'floating city' look. After watching the trailers I realised how beautiful this world is, and after looking at the concept art I thought this may be a good world to base my door model on.












After studying all three games and their artwork, I will be creating a few different concepts based on each to give me a good choice as to what will look best.

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