Topology basically looks at the areas of the body, and uses shapes to construct them correctly using 3d software. Here are some reference images I found which will help when drawing my own topology on my 3D model.
Blog for my Games art and Design course and Norwich University College of Art.
Showing posts with label Mudbox Digital Sculpt Project. Show all posts
Showing posts with label Mudbox Digital Sculpt Project. Show all posts
Wednesday, 22 February 2012
Topology Research
The definition of Topology is "the study of anatomy based on regions or divisions of the body and emphasizing the relations between various structures in that region."
Here is my topology on my 3D model finished:
Mudbox head done
This is my final Mudbox sculpt, I am pretty happy with the outcome. I found this quite hard to get to look right, but after some perseverance I managed to get the hang of the software as well as positioning and sculpting the facial features. Here is the turntable movie for my final render, as well as screenshots of the front and sides.
Sunday, 19 February 2012
First Render Test
This is my first render test of my Mudbox sculpt, so I can see how it looks as well as get other peoples opinions on whether it looks like David or not. I am pretty happy with how it is looking so far, although there are certain parts of his face that need tweaking.
Saturday, 18 February 2012
More progress
These are the front and side views of my Mudbox sculpt. I am pretty happy with how they are progressing, although from taking a screenshot I can see some minor tweaks needed to make it look better.
Drawings to help with my Mudbox Sculpt
To help get the areas of the face correct in my sculpt I decided to do some drawings of both the anatomy of the face as well as David. This will help me when sculpting his facial features and getting them to look realistic and like him.
This drawing shows the muscles in the face, and the location and placement of all the facial features.
This is my study of David, drawn from one of my reference images.
This drawing shows the muscles in the face, and the location and placement of all the facial features.
This is my study of David, drawn from one of my reference images.
Thursday, 9 February 2012
First Mudbox attempt
After getting a whole new computer, I am now able to do Mudbox at home with no problems. Which is helpful to say the least. This is my first attempts at sculpting David's head and face, just trying to gain a rough look of the shape of his head and where his eyes, nose, mouth, ears and hair lay. I feel this is quite successful so far, although there is still much work that needs doing on the face as well as detail needed, everywhere.
Tuesday, 7 February 2012
Reference Images for Mudbox Sculpt
For the Mudbox sculpt I decided to create a 3D model of my boyfriend Davids head. These are the reference images I took. I tried to get as many angles as possible to help with sculpting the face.
I will also be drawing a few of these images as to get the feel of how the face looks and how to sculpt it.
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