"System Shock 2 is the sequel to Looking Glass Studios / Origin System
1994 PC and Macintosh title, System Shock. Like System Shock 1, there
will be persistent levels (i.e., drop an item on one level, and you
could go back later to retrieve it), game play elements like logs,
inventory, skills, persistent world, leaning, hacking, rpg elements,
multiple weapons and enemies, and a compelling storyline. Unlike most
other first person shooters, the purpose of System Shock was not to kill
everything in sight; nor was it a "find the key to move onto the next
level" game." (http://www.sshock2.com/datanode/gen.htm)
From studying the plot of the game and the introduction scene, it is clear to me that this game maybe has no clear influences from other games, but I can see that newer games may have been influenced by System shock 2. My first thought was Portal, with the rogue VI and the introduction is similar to the Portal trailers.
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