http://alanwake.wikia.com/wiki/Cultural_References_in_Alan_Wake
What to say, (roundabout) with pictures:
Another
example of how this appearance is present in Western games is in the
game FEAR. FEAR is an American psychological horror game which
revolves around a paranormal force taking the form of a young girl.
This already shows a strong link to Japanese horror through the use
of a young girl to create a feeling of terror.
Japan first
used this to create fear in the audience as young girls are
stereotypically associated with innocence and this challenges that
stereotype completely replacing it with a feeling of fear and
creating a strong icon of horror. Japan have been using 'yuurei', as
young girls ever since Japanese theatre whose actors played them with
long black hair and white skin. Well known uses of this in Japanese
horror are Ju-on, Ringu and also films such as Battle Royale use this
as well.
The use of
young girls as aspects of horror as well as child like objects has
spread throughout Western horror as they are objects of innocence
used in a way that scares the viewer. Evidence of this is Western
media includes films such as Insidious and The sixth sense as well as
programs such as The Walking Dead.
A game that also uses children as a horror aspect is Alan Wake. The use of the rocking horse moving by itself and the sound it makes in the darkness creates a horrific atmosphere.
Alan
Wake also successfully creates a horrific atmosphere through the use
of darkness and fog. This links back to what was discussed earlier
with Stephen Kings The Mist. Alan Wake was directly inspired by
Stephen King, even using a direct quote of his.
Quote from the game:
"Stephen
King once wrote, ‘Nightmares exist outside of logic, and there’s
little fun to be had in explanations; they’re antithetical to the
poetry of fear’."
The game uses aspects
of horror created by Stephen in his various books and films. Fog and
Mist are used throughout in the game in the darkest woodland areas as
well as in the opening dream sequence. The fog adds much more to the
darkness in the game, creating suspense and tension in the player as
they venture forwards.
This
is a direct influence from The Shining by Stephen King, with the use
of the Axe through the door creating terror and suspense in the
player. There are also many other aspects of horror created in Alan
Wake which are similar to those used by Stephen King.
The
game itself is based around darkness, and how darkness spawns
enemies. In the daylight, all is calm and safe, but the darkness is
connoted as dangerous and gives a very ominous atmosphere. Darkness
has always been stereotypically frightening and this game uses that
to its advantage.
Another
aspect of horror used in Alan Wake is the use of environments, as I
touched on briefly before, this game is based mainly is empty
woodland areas. This could be said to be influenced by films such as
the Blair witch project. There are also other areas such as the maze
and the mental home which are used regularly in Western and Eastern
horror to create terror. The maze is also most famously used by
Stephen King in his film The Shining.
Nightmares
are also another aspect of horror and these are also used in the
game. At the very beginning Alan has a nightmare which then becomes
reality. Nightmares are also a very strong form of terror, being a
very real aspect of peoples lives. This also could be said to be
influenced by the film, The Nightmare on Elm Street, in which people
can die in their nightmares by being killed by the main antagonist.
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