Thursday, 3 May 2012

Companion cube, UV texturing


Bringing up the UV texture editor, I found the front face by selecting faces on the texture map. After finding the face I wanted to edit, I selected it all, and scaled it up, making the rest of the shapes small. This is because I do not want any texture on the other faces.


After saving this map and placing it into Photoshop, I created the companion cube heart. Not being able to find a decent heart on the internet, and being the perfectionist I am, I drew the heart out and coloured it correctly to fit the UV map.


Then, using Hypershade I created a new shape, and placed the heart file on that shape. 


I then dragged the heart file onto the front of my cylinder, pressed 6 and there was the heart.



I then duplicated this face across the whole cube, to create a heart on each face. This is the stage I am at now, and I am ready to colour the rest of the cube and render.


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