Sunday, 29 April 2012

Door progress

Here is my progress on my door in Maya. I struggled quite a bit with this project, but after some help I managed to get a good start in modeling it, and it has progressed slowly but well.

After some attempts at creating my door, I found out I was going at it the wrong way completely. I then started again, creating each piece individually rather than creating a block and bringing faces out of it like I was doing. This is my first progress screenshot, I was creating one whole side of the door first so I can duplicate it for the other side.

This is the door after I duplicated one side and flipped it. I also added a crease in the middle of the door, which I later took out as it was too wide to be realistic. I needed a lot of guidance with the arch, but I got there eventually, creating a cylinder and splitting the faces and deleting them. I then had to extrude out underneath the arch to complete the shape.

This is when I started to add the small details on my door such as the handle, as also looking at creating the overhang over the door.

The overhang wasn't too hard to create but took some time to get looking right.I created a cylindrical shape to fit the gap above the door, and from that cut the face to create a slit. This slit I then extruded outwards, and then played around with the size and shape. The part pointing down was also made by creating another face and extruding downwards. I then edited the shape and how it was positioned.  

I am now finishing off the model with the small details, and I will also add some rough parts to the door to make it look old. I also added a wall and street to texture, to complete the look of the door completely.

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