After
getting the job of the reward cards, I immediately started looking at
different card designs in games and seeing which ones were effective
and those that weren't. I first looked at an old game of monopoly,
and studied the chance cards.
These
cards are extremely simple, with just bold words and the occasional
simple drawing such as the arrow. The writing is in the centre of the
card, in typed in capital letters. This makes the words bold, and
jump off the card. The use of bold writing on a plain background is
very effective in drawing the attention to the words, and not
overcomplicating them, which is a look I used on the back of the
cards.
I
also looked at the cards from 'Pay Day'. These cards were all very
colourful and had detailed images on them. However the text style was
similar to the monopoly cards, with a white background and black
text, to stand out on the card. The front of the cards also portrayed
exactly what the card was, for example a post card had the look of a
letter on the front of the card. This makes it easy for the cards to
be identified.
After
deciding on the style of my cards, I began looking at Red Dead
Redemption to examine the types of rewards that were around at that
time. From the game I realised the main three were:
- Poker Chips
- Hides
- Money
From this I got the idea of creating an R (for reward) out of money. This was one of my original concepts:
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