Introduction
to Games studies
1000
word report
Possible
questions
- Could games replace books as the conventional form of storytelling?
-Modern
games as stories
- strong narratives
- narrative driven gameplay
- the opportunity to choose where the story goes
-New
type of storytelling
- Different options and endings
- A chance to stray from the story and create a new one (Open worlds)
- Engaging and immersive way of bonding with fictional characters
-Stronger
way of telling stories?
- A lot more immersive than a book, and much more individual. You make the choices.
- Has no set ending like books, players can diverge and create new and exciting ends.
- New media making books less prevalent?
-Look
at Steven Johnson's, 'Everything bad is good for you' book.
-Discuss
the use of games as stories, and how much the narrative influences
people to buy specific games (eg. Fable, Mass Effect, The Elder
Scrolls) or whether it is purely the gameplay (eg. COD)
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