After some much need deliberation, and a tutorial with Kim, I decided some things about my idea. First of all, Kim recommended I have a look at 'The Count Of Monte Cristo' for a look at a dark storyline. She also said it would be best for me to develop my story first and foremost as it is the most important thing on a narrative driven game. I also had some new ideas, like the player will have some sort of companion, and that they will be able to manipulate objects around you. The players character has a unique power which makes them valuable in the story (which is why they have been captured) and this power gives them the opportunity to manipulate objects, such as locks and doors as well as other objects to aid you. The game will also be choice based, where the story unfolds differently in accordance to your choices. These choices will be through speech with NPCs or actions. I also decided to mix the story up a bit, and have pirates but in an unusual way. This will be revealed shortly, when I have some more artwork together. Here is the type of art style I will be using, and this is also my first concept for the beginning cutscene where the player awakens in a cell. This is the development:
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