Saturday, 12 November 2011

Sketchbook Concepts

These are concepts I have been working on in my sketchbook.
This first page was just a brainstorm of objects stereo-typically associated with pirates. This gave me a feel for the art style I wanted to use, as well as helped me decide on the overall look of the game.



























This is my concept of the first city, it is in snowy mountains. The working title is 'Silverline'. I decided to try some drawing over an image I took in Spain, and then editing this on Photoshop.
There is also some quick concepts of how I want the ships to look.






















After my first environment drawing on Photoshop, I decided to concept things in the room, as well as the players hand and ring. The number VIIX, will be explained in the story.


























This is the first character concept, and this is of the ships Captain; the players captor. He also has a number, as well as robotic limbs.



























This is the storyboard for the first cut scene, where the player awakens in the cell, as their faithful companion comes to their rescue. This is when the first puzzle begins.



























This is the first concept for the lock pick puzzle. This idea is where the player must move the Ipad up and down to move the pick in the lock, and when the screen shakes and a noise of a click is heard, they must press the button on the side. They must repeat this four times to successfully pick the lock. There is also a time limit of 30 seconds, put in place as the threat of the pirates coming down and finding out.



















This is the concept of the companion. Half robot, half dog, with a cute head scarf round his neck. This dog is nameable by the player, and commandable .



























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