'Ghost Ship' is currently a working title, but the presentation went well and it seemed like it was well received. After listening to the other presentations, I also noted that everyone whose presentation I saw, were not having a narrative driven game, as most were focusing on either social based (linked to social media, competing with your friends) or gameplay based (like angry birds, no strong narrative, quick game you play when you are bored). This made me think deeply about my idea, and I feel it can be done well, if I have a strong enough narrative to draw in the player. Narrative based games are successful, such as Machinarium,(http://www.pocketgamer.co.uk/) a cute point and click game based on the story of a little robot. The game has no speech at all, and completely relies on the characters expressions to create comedy, but the player is drawn into the story of this little robot as he loves his girlfriend and the city is dangerous for him. The creators have used emotion to create an attachment to the robot and the player.
Image found here |
Image found here |
I will be doing a lot more research into these games, as well as the other pirate based games on the market, as well as playing narrative driven games, and also studying pirate games on the Android market. This is also my first concept of a pirate ship, which I mocked together for my presentation. It is a 'ghost ship' with torn sails and dead bodies, to give an element of fear to the concept.
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