Topology basically looks at the areas of the body, and uses shapes to construct them correctly using 3d software. Here are some reference images I found which will help when drawing my own topology on my 3D model.
Blog for my Games art and Design course and Norwich University College of Art.
Wednesday, 22 February 2012
Topology Research
The definition of Topology is "the study of anatomy based on regions or divisions of the body and emphasizing the relations between various structures in that region."
Here is my topology on my 3D model finished:
Mudbox head done
This is my final Mudbox sculpt, I am pretty happy with the outcome. I found this quite hard to get to look right, but after some perseverance I managed to get the hang of the software as well as positioning and sculpting the facial features. Here is the turntable movie for my final render, as well as screenshots of the front and sides.
Monday, 20 February 2012
Jump Cycle
Run Cycle
This is a playblast render of my run cycle, which I am happy with, although it needs finishing touches done to it for it to be final.
Sunday, 19 February 2012
First Render Test
This is my first render test of my Mudbox sculpt, so I can see how it looks as well as get other peoples opinions on whether it looks like David or not. I am pretty happy with how it is looking so far, although there are certain parts of his face that need tweaking.
Animation walk cycle
Saturday, 18 February 2012
More progress
These are the front and side views of my Mudbox sculpt. I am pretty happy with how they are progressing, although from taking a screenshot I can see some minor tweaks needed to make it look better.
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